I want to turn my game in to a race game, that would have you flying through checkpoints with in a time limit and fire a targets for points or extra time etc. I would like to implement penalties for shooting the wrong objects or something like that. I have spent a number of hours putting together a checkpoint that looks futuristic and somewhat like a space themed marker would appear. I have added a number of particle effects that add to the overall feel of the checkpoint.
I have started to write a script that will track the number of checkpoints triggered, play a sound effect, and change the checkpoint lights to green, to marked its completion. These things will all help to update the GUI when I begin to develop that a later stage.
