I let a number of my friends play test my game today, and I got a very positive vibe from them. However I asked them to be honest and give me areas to focus on for improvement. The number on area that kept coming up was the design of the ship. The wings of the space ship would get caught on the pillars of checkpoints and other buildings really easily, making it difficult to get free. The second was that the course should have some sort of navigation of indication on where to go next when you hit a checkpoint. I didn’t think this was an issue but clearly it was.
So I took this feed back and acted upon it. I changed the design of the space ship to have a slanted set of wings and move the guns underneath the wings more to avoid them catching all together. What this meant was that the plane would not easily get hooked on pillars etc. The new design now looks like this:
Secondly I built a 3D arrow which I textured and implemented in to the game into a number of areas as fixed markers. This is to give clear direction to the player in which direction they should head towards. Like so

