So today I had my Demo or Die session, in which I had to set my game up ready to play and let my fellow students play test my game and submit a rating and feedback on the what they thought about my design. Well I felt it went well, and the feedback I received did point out a few concerning point. One of them was the difficulty of the level, the simply fact that few people managed to complete the level with in a handful of goes. And the second was that the level should have a quick reset function or something like that to allow players that would get lost or stuck could reset their location.
Now designing the game myself naturally I had an advantage in playing the game, so I underestimated the difficulty. So I changed the level slightly, moved some of the buildings and make gaps bigger etc. to help those that find it difficult to get through the level. Also with regards to the reset function, I managed to write a small script that would allow the player to press the ‘R’ key and reset back to the last checkpoint they had triggered. This I feel was a helpful overall tweak and given a second chance I think players would be happier with the game.