Following on from the previous post, I will begin to blog some ideas to what the game purpose, mechanics and graphics will be like. So the purpose, well like I said before a flying game in which the player controls some sort of aircraft or space ship would be awesome. As the player can use both hands to simulate the angle and direction of the craft I feel this would fit quite well. The aim I think could be either to destroy a variety of enemies or objects along a given path, or race through a number of portals/checkpoints in given period of time etc.
Mechanics: well flying using your hands to control like I just mentioned, however it would awesome if you could also fire with your hands. I’m not sure if this combination can be achieved but I will try and turn this to a reality.
Graphics: Or theme, well i’m no graphic designer or 3D modeler, so the simpler the better in my eyes. Even though some of the best games ever made have had a unique style of graphics and pulled it off well so why can’t I? I will no doubt be using cubes in unity and other shapes but I would like to keep to a ‘blocky’ world so that it appears to follow a style through out the play space. I think the setting would have to be some sort of space world, planet or whatever that fits nicely to the space ship feel.
Next thing is to begin trying to get a working flying object in Unity!